Create a complex UE5 MetaHuman style production character sheet for the character described below.
Use strict production continuity. The character must remain identical across all views. Preserve face identity, body proportions, hairstyle, outfit, accessories, markings, and all asymmetrical left/right details.
Use a technical 3D character-reference layout, not a glamour poster. Include orthographic style body views, clean studio lighting, neutral background, panel borders, callout lines, body landmark labels, surface detail panels, hands/feet reference, hair/groom reference, and costume detail panels. Left and right are always from the character’s perspective. Never mirror asymmetrical details between views.
Separate neutral body documentation from complex costume documentation. Use a simple readable base outfit for body measurement panels. Put complex clothing, armor, asymmetrical garments, props, and accessories into costume panels.
CHARACTER TYPE:
[human / humanoid / fantasy creature / robot / alien / animal-like / stylized / realistic / other]
CHARACTER SUMMARY:
[short description of the character]
DEMOGRAPHIC BASELINE:
[Insert standing demographic profile here]
AGE / APPARENT AGE:
[age or apparent age]
HEIGHT & BUILD:
[exact or approximate height] | [slim / athletic / average / muscular / heavy / stocky / creature-specific]
PROPORTION STYLE:
[realistic 7–7.5 heads / fashion 8 heads / heroic / chibi / creature-specific / stylized]
FACE & HEAD DESIGN:
[face shape, eyes, nose, lips, jaw, expression baseline] | [hair color, length, texture, bangs, parting, horns, ears, helmet, hood, crest, etc.]
SKIN / SURFACE:
[skin tone, pores, scars, tattoos, makeup, fur, scales, metal, armor surface, etc.]
OUTFIT / ARMOR:
[describe full outfit]
ASYMMETRICAL DETAILS:
[List exact side from character perspective. Example: cutouts on character’s left side, scar over character’s right eye, tattoo on character’s left shoulder.]
ACCESSORIES / PROPS:
[jewelry, weapons, bags, devices, wings, tail, etc.]
REQUIRED VIEWS:
1. Front view
2. 3/4 left view
3. Left profile
4. Back view
5. 3/4 right view
6. Right profile
7. Looking-up view
8. Action pose
9. Body measurement and landmark panel
10. Surface detail close-ups
11. Hands and feet close-ups
12. Hair/groom or head-detail panel
13. Costume/armor/prop detail panel
LABEL & VISUAL STYLE:
[minimal labels / numbered callouts / blank label boxes] | [UE5 MetaHuman-style, realistic render, stylized anime, dark fantasy, sci-fi hard surface, etc.]
IMPORTANT CONTINUITY LOCKS:
[repeat the non-negotiable features here]